The reductions in times in the table below are linear - each SPECIAL point added that applies to the outfit gives an approximately 1% reduction in time (a +7 outfit would give ~7% reduction). I had two people, and it was the same as having one. ![]() I had a guy with high A, and it was the same time as having someone with low A. Giving +3, +5, or +7 outfits to your dwellers can significantly reduce production times. Workshops and dwellers :: Fallout Shelter General Discussions Seems to me that the SPECIAL stats and amount of dwellers is irrelevant for my weapons manufacturing. Each Quest has a many variation requirement: dweller’s level, weapon damage, outfit type, and S.P.E.C.I.A.L level. H& k rifles, Sadlier vocabulary workshop level c unit 9 completing the. For Quest you will need in minimun 18 dwellers with an Overseer’s Office (1000 caps), tier 2 upgrade 35 dwellers and 3500 caps, tier 3 upgrade 55 dwellers and 15,000 caps. ![]() For Legendary outfits the cost plays a role for the production time as well. Different weapons/outfits/themes will have a particular SPECIAL that shortens the crafting time. in How can i get paxlovid near me, Used 2010 mazda 3 hatchback for sale near me. Production time for outfits are based on the rarity of the outfit and the combined SPECIAL lvl for the SPECIAL stat needed for the outfit recipe.
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